Stage Reference
Preprocessing Options
Preprocessing stages clean and correct your source before the AI stages run. The order of operations matters — anelo applies them in a sequence designed to maximize downstream quality.
Denoise
Removes sensor noise, grain, and high-frequency artifacts. Two methods are available:
- hqdn3d: Fast, GPU-accelerated. Good for light-to-moderate noise. Default choice.
- nlmeans: Slower but preserves more fine detail. Best for noisy sources where texture matters.
Denoise runs first because sharpening and depth estimation both amplify noise. Removing noise before these stages prevents false structures in the depth map.
Deartifact
Repairs compression blocking, ringing, and mosquito noise. Most useful on heavily compressed sources (low-bitrate streaming, old DVDs, aggressive web compression). Enable only when the source has visible compression artifacts — on clean sources, deartifacting can soften the image unnecessarily.
Sharpen
Enhances edge definition and fine detail. Two methods:
- CAS (Contrast Adaptive Sharpening): Adapts sharpening intensity based on local contrast. Avoids over-sharpening already-sharp areas.
- Unsharp mask: Traditional sharpening. More aggressive, useful for very soft sources. Risk of halo artifacts at high strength.
Sharpen runs after denoise so it enhances real detail, not noise.
Color correction and LUT
Apply a .cube LUT file for color correction. This stage runs after spatial processing (denoise, sharpen) and before stereo stages, ensuring both eyes receive identical color treatment. Standard 3D LUT files in .cube format are supported.
Grain management
Film grain is an aesthetic choice, separate from noise. You can strip grain before processing (cleaner depth maps) and re-add matched grain after compositing (preserved film aesthetic). The grain profile can be matched to common film stocks or set to a custom intensity.
Settings reference
| Setting | Type | Default | Description |
|---|---|---|---|
| Denoise method | select | hqdn3d | hqdn3d for speed, nlmeans for quality. |
| Denoise strength | slider (0–1) | 0.5 | Noise removal intensity. Higher may soften detail. |
| Deartifact | toggle | Off | Compression artifact repair. Enable only for compressed sources. |
| Sharpen method | select | CAS | CAS for adaptive, unsharp for aggressive. |
| Sharpen strength | slider (0–1) | 0.3 | Edge enhancement intensity. Higher risks halos. |
| LUT file | file select | None | .cube LUT for color correction. |
| Grain strip | toggle | Off | Remove grain before processing. |
| Grain add | toggle | Off | Add matched grain after compositing. |
Denoise method
selecthqdn3d
hqdn3d for speed, nlmeans for quality.
Denoise strength
slider (0–1)0.5
Noise removal intensity. Higher may soften detail.
Deartifact
toggleOff
Compression artifact repair. Enable only for compressed sources.
Sharpen method
selectCAS
CAS for adaptive, unsharp for aggressive.
Sharpen strength
slider (0–1)0.3
Edge enhancement intensity. Higher risks halos.
LUT file
file selectNone
.cube LUT for color correction.
Grain strip
toggleOff
Remove grain before processing.
Grain add
toggleOff
Add matched grain after compositing.