VR developers, platforms, and XR studios — VR & Spatial Computing
Your content pipeline for spatial video.
8K SBS
Maximum output resolution
API access
Studio tier integrates with existing pipelines
< 4 min
Per-minute of 4K content on RTX 4090
XR studios and VR platform teams need a reliable, high-throughput pipeline for converting 2D source content into spatially convincing stereo 3D. anelo is built for exactly this workload — depth estimation that produces clean disparity maps, side-by-side export at headset-native resolutions, and batch throughput that keeps pace with content team production schedules.
Sector-specific challenges
- Depth estimation quality directly determines comfort and presence — low-quality results cause visual fatigue
- Content teams produce hundreds of clips per sprint; manual per-file conversion is not viable
- Different headset targets (Quest 3, Vision Pro, PSVR 2) require different output specs
- Prototype pipelines built on cloud APIs introduce latency and per-call cost that breaks the production budget
Key capabilities
- High-quality depth estimation tuned for VR comfort thresholds
- SBS, top-bottom, and depth-map export formats
- Job API for pipeline integration with existing content tools
- Batch queue management for full sprint processing
- GPU-native throughput — no cloud latency in the hot path
How this fits into the pipeline.
Stereo 3D content at scale
Submit an entire content sprint batch to anelo and receive SBS stereo output for each clip. Job queue management, preflight scoring, and failure reporting are all included.
Depth map extraction for engine integration
Export depth maps alongside the stereo output for use in game engine particle effects, occlusion layers, and volumetric compositing pipelines.
Platform-specific format conversion
Output to the resolution and encoding spec required by each headset platform from a single source file. No manual re-encode step between deliverables.
Start with a free desktop install.
Desktop processing is free with no job limits. Pro adds cloud processing, watermark removal, and advanced 3D controls.